The Top 5 Cards in Back 4 Blood That Will Fit Any Deck
Now that I’ve played for a good bit, let me share with you all the top 5 cards in Back 4 Blood that will fit any deck. Any card that provides a strong benefit that isn’t situational will always be top tier. Especially if they will help the whole team.
Most of these cards you want at the very top of your deck to maximize effectiveness. If you put them towards the middle, you’ll miss out on a lot of benefits.
Top 5 cards
Money Grubbers
I underestimated this card hard. But it’s not my fault. The description is a bit misleading.
Money Grubbers says that each time your team loots copper, you gain 3 additional copper, stacking up to 75 additional copper. I thought that you will have a total of 75 copper but that’s not how it works. It multiplies, meaning that I will gain the additional copper each time we pick up copper, plus the previous additional copper bonuses.
So the first time we grab copper, I get +3 copper. Then when we grab copper, I get +3 plus another +3 for a total of 6. Same for the third, +3 plus +3 and another +3 for a total of 9. And it goes all the way up until I get to 75.
This card will allow more copper for your team to buy the upgrades in the safe room at the beginning of each level.
Down in Front
This card basically turns off friendly fire when you crouch. Shooting your teammates is definitely something you don’t want during the higher difficulties like veteran. There will be times where you will get overrun or are using a minigun. Not worrying about your teammates will make things much easier.
“While crouching you neither take nor deal Friendly Fire damage”.
Plus it gives you +10 health.
Copper Scavenger
You sense nearby Copper when using Copper Scavenger. Plus more Copper piles spawn. This equals more copper for your team. And just like with Money Grubbers, more Copper allows your team to do more things.
Two is One and One is None
This card allows you to equip a primary weapon in your secondary slot at the cost of -25% swap speed. You will need to make up for that swap speed but you can now have whatever weapon loadout you want and will no longer be limited to a pistol as your secondary.
Breakout
This card is simple. It allows you to free yourself from grabs. There are times where your team won’t be able to get to you when you get grabbed. It allows you to save yourself and reduces the amount of damage you’ll take by shortening the amount of time you’re grabbed.
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